Virtual world of MMORPG and addiction

Author: Marian - Cristian Ştirbu
Titu Maiorescu University, Bucharest, Romania

Video games have gradually developed since the introduction of the first game consoles in the early 1970s (van Rooij, 2011). Consumption of video games has become a significant economic and cultural phenomenon worldwide. Starting from one-dimensional graphics, games have evolved to become more and more realistic, even three-dimensional and massively populated. In the late 1990s, the prevalence of Massively Multiplayer Online Role-Playing Games became significant (Dupuis & Ramsey, 2011). In the last few years, video games and MMORPG industry has grown rapidly, allowing players to access online games and interact with each other in order to achieve the game's goals in a symbiotic way (Badrinarayanan et al., 2015).

Keywords: Massively Multiplayer Online Role-Playing Games, addiction, virtual worlds, neurobiological mechanisms, psychometric data, prevention